Empyre is an academic email list that has themed discussions each month. You can subscribe to the list to get the discussions as email. There was once an archive online but I can’t find it anymore.
The list web page that lets you subscribe is at http://lists.cofa.unsw.edu.au/mailman/listinfo/empyre
The discussion has been described as:
Welcome to March on –empyre soft-skinned space:
The playsthetics of experimental digital games
Guest moderated by Sandra Danilovic (CA) with invited discussants
March 3 to 9th Week 1: Bart Simon (CA), mrghosty (aka skot deeming) (CA), Felan Parker (CA)
March 10th to 16th Week 2: Lynn Hughes (CA), Matthew Wells (CA), Sebastian Deterding (DE)
March 17th to 23rd Week 3: Emma Westecott (CA), Alison Harvey (UK), Peter Coppin (CA)
March 24th to 31st Week 4: Kara Stone (CA), Christine Kim (CA), Christopher Young (CA), Mark Chen (US)
Welcome to the March discussion on –empyre- soft-skinned space:
Guest moderated by Sandra Danilovic (CA) with invited discussants Bart Simon (CA), Lynn Hughes (CA), Emma Westecott (CA), Peter Coppin (CA), Alison Harvey (UK), Mark Chen (US), mrghosty (aka skot deeming) (CA), Kara Stone (CA), Christopher Young (CA), Christine Kim (CA), Matt Wells (CA), Felan Parker (CA) and Sebastian Deterding (DE).
Welcome to the March discussion, “The playsthetics of experimental digital games”. This month I invite special discussants whose interests dynamically engage with the study of games and gaming in contemporary art and digital media contexts. This discussion explores the aesthetic traction and impact of ‘experimental’ games on the theory of computer games and game design practice set within broader interdisciplinary frameworks. I imagine experimental digital games as games that creatively and/or computationally push boundaries in a variety of ways and contexts, including: creative play-design practices, degrees of abstraction/experimentation in relation to game aesthetics, mechanics and dynamics, nonconventional game narratives and genres, and experimental games as politico-personal strategic tools and platforms of authorship. We debate experimental digital games in DIY contexts including game design as a form of creative play. We explore how these forms of creative experimentation with/through digital games put pressure on theories of representation/simulation. We also investigate experimental games as forms that traverse a variety of assumed or perceived ontological boundaries and media platforms. Finally, we explore the embodied and personal dimensions of experimentation in game design practice through the following games and interventions: art games, indie games, text-based games/interactive digital fiction, notgames, autobiographical and personal games, queer games, and popular indie games.