Dialogue and Puzzle Design Within the Adventure Game Genre
This research analyses the foundations of puzzle and dialogue design within the “LucasArts” style of point and click games. This is achieved by dividing the research into three segments: the academic research, the production of the project, and the reflection upon this process. This paper will outline the academic research that has led to the production of this project.
The first segment, the academic research, is found in the first three chapters ofthe exegesis. Each chapter examines an area of the point and click genre. The first chapter is brief overview of the adventure genre and a description of the “LucasArts” style. The second chapter outlines dialogue, its use in different mediums, and the role of dialogue in the Adventure genre. The third chapter focuses on puzzle design, detailing a number of descriptions of the different puzzle types that are found in the Adventure genre.
The second segment, the production of the project, is the Adventure game produced from this research. This is the creative portion of the research. This game is a practical application of the theoretical knowledge obtained through the first segment (the academic research ).
The third section, the reflection section, examines the choices that were made within the game. It investigates how the research is incorporated into the project that was produced. By analysing and thus producing a point and click game, the fundamental elements of puzzle and dialogue design was explored. It is hoped that this reflection will enable readers to understand how developers produce games in this Adventure genre and improve upon it.